- 1st year (DP)
- 2nd year (DP)
- 3rd year (DP)
Drawing artist program - Angoulême
Master the basics of representational drawing while exploring the power of narrative through art in the following industries: comics, illustration and animation.
Program overview
Practical training
The Drawing artist program is designed to develop a strong drawing culture and the technical skills required for careers in narrative arts across publishing, animated film and video games.
At École Émile Cohl, drawing culture is built on applied knowledge and a solid foundation of hands-on instruction. Students learn how to construct accurate drawings — mastering proportions, anatomy, perspective and values — based on real-life observation. Through extended studio sessions, they gradually learn how to faithfully translate three-dimensional objects into two-dimensional images, first on paper and then digitally. Working from plaster casts, live models, and a variety of real-world objects (tools, tableware, toys, fish, plants), they develop both technical precision and artistic sensitivity.
Serving the narrative
The curriculum gradually leads students to produce increasingly refined compositions that meet real production requirements: starting with simple line drawings of objects, then moving on to colour — first by hand, then digitally; staging characters and environments in various formats; creating both still and animated images.
The goal of the training is to develop confident, purposeful drawing skills in the service of storytelling. In all courses — character drawing, illustration, comics and animation — assignments are based on specific production briefs. Students are expected to adopt a professional mindset and respond to artistic direction provided by their instructors, who are themselves practising artists.
By the end of the program, students are able to carry out execution and production tasks under the supervision of an art director or animation director. However, the Dessinateur Praticien diploma does not certify the ability to fully design and lead complex editorial or digital projects in fields such as video games, animation, comics or illustration. That level of authorship and creative responsibility is the focus of postgraduate specialisations (Master’s level, Bac+5), which offer more advanced technical training and stronger artistic mentorship on group projects and personal portfolios.
This certification is available through initial training or continuing education.
En savoir + sur chaque année
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Year 1: discovering drawing techniques and visual arts professions
Highly selective, the first year offers intensive training in observational drawing in all its forms, providing a solid professional foundation for future artists. At the same time, it introduces students to the wide range of careers in the visual arts.
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The second year builds on and strengthens students’ observational drawing skills. Teaching gradually expands to include the creation of narrative images and the use of digital tools. Some classes are taught in English.
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Objective: to deepen skills in observational drawing and digital tools (DTP, 2D/3D graphics, interactivity), all in service of narrative art.
The third year strengthens students’ command of traditional and digital drawing techniques and prepares them to produce both still and animated images in a professional context. A two-month internship in a company is part of the curriculum.
Futher studies
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Comics and Illustration - Master degree
Mis à jour le 17 November 2025
The Concept Artist – Multimedia Director specialization aims to foster an authorial approach in students, while equipping them with the ability to manage every stage of an artistic production. This includes designing the visual style in support of a narrative, shaping the project for publication, and overseeing all stages of creating a fiction or non-fiction narrative through to its finalization.
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Video game - Master Degree
Mis à jour le 17 November 2025
This Master's program in video game prepares students for careers as Concept Artist – Director. More broadly, this program prepares students for the wide range of careers that make up the video game production pipeline.
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Animation - Master Degree
Mis à jour le 17 November 2025
This Master's program in animation prepares students for careers as Concept Artist – Director. More broadly, this program prepares students for the wide range of careers that make up the animation production pipeline.
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Storyboard & Layout - Angoulême
Mis à jour le 4 November 2025
This two-years animation program dedicated to storyboard and layout in unique in France.
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