- 4th year (JV)
- 5th year (JV)
Video game - Master Degree
This Master's program in video game prepares students for careers as Concept Artist – Director. More broadly, this program prepares students for the wide range of careers that make up the video game production pipeline.
Program overview
The video game industry faces major challenges in creativity, technology, team specialization, and project internationalization. Studios are actively seeking skilled video game designers.
The Video game Master Degree trains versatile video game artists. It aims to foster a creative mindset in students while equipping them with the ability to manage the entire production process of a game prototype. The final-year project is that of a video game designer and director: students learn to create visuals that serve a narrative, shape a game concept, and manage all stages of its development through to completion. Along the way, students are made aware of related professions such as game design, programming, and sound design.
Over the course of two years, students benefit from both individual and group supervision to help them develop original works. Their projects may be showcased at festivals and presented to game studios; they are therefore also assessed based on the strength of their concept and the quality of execution.
The program focuses on acquiring project writing skills, mastering industry-standard software such as 3DS Max, Unity, and Blender, and applying production workflows to develop a functional video game prototype.
The Video game Master Degree prepares students for their future professional environment through:
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Practical experience: workshops, project supervision, and English classes focused on project development
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Professional insights: industry talks, workshops on administrative procedures
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Creative training: traditional drawing techniques including composition painting, sculpture, and sketching
This program was presented during the Open Day live session on April 28, 2021:
Discover the work of our recent graduates (Class of 2024 – Satoshi Kon):
En savoir + sur chaque année
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This year marks the beginning of the student’s specialization in video games through the completion of individual and group projects. The student explores and deepens their understanding of the professional environment they have chosen.
During this year, the student develops their final-year project, which will be completed and defended before a jury in the following academic year.
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The first semester is dedicated to preparing the personal project, which students submitted to the teaching team at the end of the previous academic year. They benefit from enhanced individual supervision, take part in workshops to prepare for professional life—such as creating compelling demo reels—and attend lectures given by external speakers. English classes focus on preparing the artistic portfolio and searching for internships.
Second semester: production of the final-year project. Technical and artistic supervision is intensified and leads to a midterm assessment: the “mock diploma defense.”
During this period, the internship takes place from June to December, preferably in a foreign country. Upon their return, students finalize their diploma project, write their internship report, and present their final defense before a jury of professionals.
The last day at school is dedicated to career placement. A job dating event is organized, with nearly 60 companies in attendance. Each student is offered around ten job interviews.