- 4th year (EM)
- 5th year (EM)
Comics and Illustration - Master degree
The Concept Artist – Multimedia Director specialization aims to foster an authorial approach in students, while equipping them with the ability to manage every stage of an artistic production. This includes designing the visual style in support of a narrative, shaping the project for publication, and overseeing all stages of creating a fiction or non-fiction narrative through to its finalization.
Presentation of the formation
Publishing companies today face both creative and technological challenges that require artists to develop a distinctive voice and master both traditional and digital drawing techniques.
The Comics and Illustration – Master Degree aims to help students develop an authorial approach and acquire the ability to fully manage the entire artistic production process: from designing the visual aesthetics to serve a narrative, to formatting the project for publication, and handling every stage of producing a fiction or non-fiction story, right through to finalization.
This training also opens up career opportunities in other creative industries where illustrators are in demand, particularly animation and video games.
Over the two-year program, students receive both individual and group support. Their projects may be published upon graduation and are thus assessed not only on the quality of execution but also on the relevance of the message conveyed.
The program helps students build skills in media writing, gain proficiency in software commonly used in publishing (notably Illustrator and Photoshop), as well as in visual effects composition (After Effects), and adopt workflows suited to complete project delivery from start to finish.
The Comics and Illustration – Master Degree prepares students for their future professional environment through:
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Practical experience: workshops, project mentoring, and English courses tailored to creative project development
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Professional insights: industry talks and training workshops on administrative procedures
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Creative development: traditional drawing techniques including compositional painting, sculpture, and sketching
Note: This master program can be combined with additional training in anthropology, co-organized by the school and Université Lumière Lyon 2: the DUAIN (University Diploma in Anthropology and Digital Images, level 6).
The program presented during the live Open Day on April 28, 2021:
En savoir + sur chaque année
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This year marks the beginning of the student’s specialization in multimedia publishing through the completion of both individual and group projects. The student explores and deepens their understanding of the professional environment they have chosen.
During the program, the student develops their final year project, which will be completed and presented before a jury the following year.
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First Semester
The first semester is dedicated to the development of the personal project that students submitted to the academic team at the end of the previous year. They receive enhanced individual guidance, take part in workshops designed to prepare them for professional life—such as creating effective demo reels—and attend lectures led by external industry professionals. English classes focus on preparing the artistic portfolio and searching for internships.Second Semester
The second semester is devoted to the production of the final-year project. Technical and artistic supervision is intensified and leads to a midterm evaluation known as the “mock diploma.” During this period, the internship takes place from June to December, preferably abroad. Upon return, students finalize their diploma project, write their internship report, and present their final defense before a professional jury.Job dating
The last day at school is dedicated to professional integration. It features a job dating event with nearly 60 companies. Each student is offered around ten recruitment interviews.